Tarboush Games

Privacy

Labyrinth Leap is a small browser game. This page says what it keeps, where, why, and for how long.

On your phone

The game keeps a few things in your browser's own storage: your best scores, today's Daily score and a Daily run in progress, the relics and articles you have found, the article you wear and its charge, the outfits you have won and the one you wear, your gold and the looks you wear, what you tapped “I’d want this” on in the shop, the next Endless path the server has picked for you, whether the sound is on, your settings (music, sound effects, which run music, vibration, calm screen; they stay on this phone), which tips you have seen, your board name (and whether you chose it), your friend code, the friend code of a dare link you came by, and a random code for this browser. The game works without them if your browser blocks storage.

What is sent, and why

The random code

Each browser gets a random code, made the first time you play and kept in its storage. What it sends is stored under that code. The code carries no name, email, phone number or account, but it does let things from the same browser be counted together, so it is pseudonymous rather than anonymous. We report numbers as browsers, not people.

What is not collected

How long

Counted events: 90 days, then deleted. The taps of a run: 90 days, then deleted. A board entry (the name, the score, the date) stays on its board, and the relics and articles you have found the outfits you have won and your gold and looks stay in your collection, until you remove them with the button below. So do a name you chose, your friend code, your friends and the dares they took. A path the server picked and you never played is deleted after 30 days. A report stays until the studio has looked at the name, or the name is changed.

Start over, remove, or opt out

Deletes everything this browser sent — its runs, its board entries, its relics and articles found, its paths, the runes it met and the outfits it won, its gold and looks, its names (the generated one and one you chose), its friend code, friends and dares, the reports it made or that were made about its name, and its counted events — from the game's server, and clears the game's data on this phone.

Where it runs

The game and its server run on Cloudflare, which may keep its own short-lived logs for security. See Cloudflare's privacy policy for those.

When the game's own code fails on a phone, a report of the failure goes to Sentry, the service we use to find and fix bugs (its data is kept in the EU): what failed and where in the game's code, the game's version, the kind of phone and browser, and the few steps just before it (which screens were open, what was tapped). It never includes your internet address (Sentry is set to keep none), anything you typed, or a name. Like the counting, nothing is sent before your first tap, and /?notrack turns it off too.

Cloudflare and Sentry handle this data only for us, to run the game and fix it, and must protect it at least as well as this page says.

In the iPhone app

The iPhone app is the same game, carried inside the app. It keeps the same things on the phone, in the app’s own storage (not Safari’s), and sends the same things to the same server, labyrinthleap.fun, when the phone is online; a run played offline waits on the phone and is sent later. It has no ads, sells nothing, asks for no account, and does not follow you across other apps or websites. “Forget this phone” in the app’s settings deletes everything the app sent, then starts it fresh. Deleting the app deletes what it kept on the phone.

Questions

Labyrinth Leap is made by Tarboush Games, a small independent studio. Questions about this page, or a name you want looked at, can be sent to hello@tarboushgames.com, or through the studio's site, tarboushgames.com.

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